The Future Path of the Game Development in the World
Ninetowns purchase the largest mobile gaming platform ranked OpenFeint,
the introduction of mobile social gaming in Japan, a joint venture with Intel
and other social game developers to move the United States, all have shown the
transformation direction of the company "mobile social networking".
In the first half, China's
online game industry appears placid. Introducing new gaming products remains
steady state, for example, the game TERA
since its introduction to China,
the sales of Tera gold are increasing. However, this
seemingly calm market conditions, a great change from the industry is breeding.
In response to the upcoming players fatigued, online games industry is the
number of virtual wealth simply leave the game, trying to regain the friendship
of the players to the origin of the game, and with the surging tide and to the
Tablet PC, the network from a simple game freed on the PC platform, to a more
diversified development frontier.
New social networking features get into online games. In early June, a
grand game, chairman and CEO Tan Zhao announced that Shanda will be fully
implemented "social network game" strategy. Third-party platforms
will be applied to the grand opening of the unity of the community game. There
are also plans to make PC handheld devices and mobile terminal gaming
communities synthetic larger community. It just launched that "Citizen
Change" will become "social network game" strategy of the first
products. When the game TERA is in hot sale, is this decision good to the
selling of tera online gold or bad?
The move set off by the industry as the Facebook social networking boom,
the domestic online game companies for the first time in the gaming-oriented
products achieve full social integration. Prior to a couple of years, social
networking site in the development of the game plug-in for online games is not
worth mentioning bigwigs, and thus to the development of this "Happy
Farm" five minutes of the company and other small game development
company. Two years later, the face of the player's "fatigued" by
friendship interactive online games already have this feature to allow players
to re-find the game fun to become a gaming bigwigs new development path.
Similarly, NetEase began a similar attempt. Unlike
the grand line of social networking are taking, Netease chose just 10 years ago
when the rise of the Chinese online game to promote a common approach - the
line activities. Online games to its old brand "Fantasy Westward
Journey" as the experimental field, the players held a national exchange
to buy
Tera gold or other gold in games to maintain the game world. The
wedding ceremony and a series of players to people the nature of the line of
social gatherings had already been the most active form of online business. It
is to forget to the "Fantasy Westward Journey" which has brought an
unexpected new popularity.